All of these options combine for an extremely wide range of game style and should satisfy even the pickiest of consumers.
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There are also a slew of realism settings that can be switched on and off including manual bike setup, tire management, full crash (on will make you watch your guy pick up your bike and start again where off will just have you pop back up), engine failure, and bike damage. Options to choose from include computer assistance for the brakes, acceleration, and steering so the game will slow you down a bit when you approach a turn, keep your speed at a good level, and correct any over or under steering, brake effectiveness, auto rider movement, and of course transmission style. So you can take one end or the other, split the difference, or mix and match options yourself if you find it's more difficult for you with some things on or off. Rookie is a fairly easy and arcadey, "you can't really fall over unless you want to," style of game and Real is a butt hard, "oh my God, why can't I stay on my bike?" sim type of game. These big options change several other little ones that will change the gameplay.
I guess we'll start with the four main settings, Rookie, Amateur, Pro, and Real. There are so many options that change the gameplay so much, it's all a blur in my mind.
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I have to admit, I'm not really sure how to start here. So now that the sugary coating is out of the way, let's delve into the gameplay a bit. Don't worry though, those of you that don't have a great computer will find plenty of different options to turn down the quality of the graphics if you need to. It really just put a crink of pain in your face anticipating the crash that is almost assuredly going to happen. Even better were the animations when you really screwed up and the riders left their seats for a second, hanging on only by the handlebars. Watching the riders try to keep their balance by sticking a leg out or sitting up in their seats was a real treat. One of my favorite parts of the game (yes it's a small one) was the animations that happened when you would hit a bump or take a turn wrong. You wouldn't really think that it would be so noticeable, but when you see the tires and spokes spinning on the bikes, it'll make you smile. Hell even the tires collect grass and dirt rings around them when you are unfortunate enough to wander off of the asphalt. To find anything wrong there, you would have to be extremely nit-picky. The bike models are so detailed that you would swear they are real half of the time. This option is open to you as well, although that move is usually saved for multiplayer games as the computer really doesn't give much reaction if you flip it off. They'll also be kind enough to make rude gestures at you if you're sloppy and cause them to swerve. They didn't skimp and cover the rider's faces with a shaded visor or anything like that either, you can actually see the riders' faces inside their helmets. From the terrific animation of the crashes (I'll get deeper in to this little bit of wonderful in a second), to the simple little skidmarks that stay on the track, to the trophy ceremonies for winning a race, they are all top notch. what's that you're playing? It's tiiiiight."ĮA spent some time nailing down all of the details so that you could really have the best experience possible. I can't even tell you how many folks walked by my desk saying, "Wow. And the tracks are beautifully rendered with bitmapped terrain and crowds less noticeable than it usually is in racing games. The rider models are also no less than fantastic. The bike models in the game are no less than fantastic. But before we get into the tweaks and tricks that all of you will be happy to hear about, let's get into something that everyone can agree on.